![]() There’s just so much fighting in often tedious locations – the utter slog that is the underground dungeon of the Deep Roads, for example, or the long sequence in the demon-infested Circle of Magi tower. I don’t think a great combat system and compelling levelling-up options alone make a great RPG, though, and the balance of combat to story is off in Origins. ![]() ![]() On that level, it’s certainly more considered than either Inquisition or Dragon Age 2, which lean a little too far into spammy set pieces. It’s a bit frantic to control on Xbox 360 – there’s the lingering sense that the constant pausing and manoeuvring of your party was primarily created for mouse control – but there’s a lot of satisfaction in using your characters’ abilities effectively. The combat is a lot trickier than it is in subsequent entries, too – hammering the A button only gets you so far, and on normal difficulty, area-of-effect spells can do damage to your own party.
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